Quality Preset: Custom Anti-Aliasing: Disabled Mirror Resolution: Unlimited Shadows: Medium Level of Detail: Medium Vertical Field of View: 100 degrees FPS: Unlimited Particle Physics Quality: Low Particle Limiter: Enabled Pixel Light Count: Medium Forced Camera Near Distance: Off
5800x3D
宙夢島 -Stratoreverie Island-
16-11-2024, 16:16:54 VRChat.exe benchmark completed, 13196 frames rendered in 116.000 s
Average framerate : 113.7 FPS
Minimum framerate : 91.9 FPS
Maximum framerate : 129.2 FPS
1% low framerate : 86.0 FPS
0.1% low framerate : 51.1 FPS
Amber Glade
16-11-2024, 16:22:13 VRChat.exe benchmark completed, 6414 frames rendered in 34.078 s
Average framerate : 188.2 FPS
Minimum framerate : 168.7 FPS
Maximum framerate : 210.2 FPS
1% low framerate : 139.0 FPS
0.1% low framerate : 112.1 FPS
海上都市「エメス」/VLFPs "E.M.E.T.H."
16-11-2024, 16:25:04 VRChat.exe benchmark completed, 7607 frames rendered in 48.375 s
Average framerate : 157.2 FPS
Minimum framerate : 83.5 FPS
Maximum framerate : 238.3 FPS
1% low framerate : 80.8 FPS
0.1% low framerate : 64.6 FPS
A Queen's View
16-11-2024, 16:27:34 VRChat.exe benchmark completed, 6865 frames rendered in 36.313 s
Average framerate : 189.0 FPS
Minimum framerate : 174.3 FPS
Maximum framerate : 212.7 FPS
1% low framerate : 145.2 FPS
0.1% low framerate : 125.7 FPS
Udon Benchmark
Version 1.1 - Number of iterations : 10;B1 (ms);B1 min (ms);B1 max (ms); B1 SD; B2 (ms);B2 min (ms);B2 max (ms); B2 SD; B1/B2;
C# vs U# (Part 1);209.38402;186.066;236.3642;14.9541590290996;
C# vs U# (Part 2);287.34844;267.3908;329.0675;19.7390312548615;
For-loop overhead test;24.14268;17.7605;34.1424;5.71871390852874;10.83369;7.2721;15.5861;2.97279531298406;2.22848170844837
Recursive vs iterative;135.78137;121.217;148.7491;9.63015052364707;19.51975;16.2183;22.7778;2.28260233735533;6.95610189679683
Buildin functions vs calculating something manually (part 1);44.47212;38.1293;50.7393;4.1935669048675;24.51663;22.4102;28.1369;1.84878497562588;1.81395730163567
Buildin functions vs calculating something manually (part 2);18.80467;14.6388;33.5736;5.63180309812941;19.74364;15.1072;33.941;5.38929772404531;0.95244190027776
Function overhead test;15.08184;12.1832;23.22;3.07978341193013;18.31337;15.0267;22.2323;2.62412577368159;0.823542581185221
GetComponent<>();18.66614;15.9661;21.94;2.14849490257715;36.56107;30.5958;44.416;4.58455097322519;0.510546874038424
Calling methods from a separate script;63.1272;53.3906;72.5385;6.19383948145252;83.41843;74.4773;98.9774;7.29547033604414;0.756753633459656
Caching Networking.LocalPlayer;4.18276;2.9559;5.5413;1.01147221731494;5.42323;3.5878;7.1444;1.47835607283902;0.771267307490186
The "ref" keyword;5.97416;4.1831;9.6659;1.91572141304523;6.12531;4.2223;10.74;2.5766366039665;0.975323697902637
9800x3D
宙夢島 -Stratoreverie Island-
16-11-2024, 21:49:47 VRChat.exe benchmark completed, 17709 frames rendered in 126.078 s
Average framerate : 140.4 FPS
Minimum framerate : 122.8 FPS
Maximum framerate : 168.6 FPS
1% low framerate : 108.7 FPS
0.1% low framerate : 77.9 FPS
Amber Glade
16-11-2024, 21:59:53 VRChat.exe benchmark completed, 7675 frames rendered in 30.359 s
Average framerate : 252.8 FPS
Minimum framerate : 226.3 FPS
Maximum framerate : 282.0 FPS
1% low framerate : 91.1 FPS
0.1% low framerate : 83.4 FPS
海上都市「エメス」/VLFPs "E.M.E.T.H."
16-11-2024, 22:02:31 VRChat.exe benchmark completed, 9621 frames rendered in 48.547 s
Average framerate : 198.1 FPS
Minimum framerate : 131.7 FPS
Maximum framerate : 260.7 FPS
1% low framerate : 81.8 FPS
0.1% low framerate : 73.8 FPS
A Queen's View
16-11-2024, 22:04:00 VRChat.exe benchmark completed, 8838 frames rendered in 36.078 s
Average framerate : 244.9 FPS
Minimum framerate : 222.9 FPS
Maximum framerate : 277.6 FPS
1% low framerate : 90.4 FPS
0.1% low framerate : 64.6 FPS
Version 1.1 - Number of iterations : 10;B1 (ms);B1 min (ms);B1 max (ms); B1 SD; B2 (ms);B2 min (ms);B2 max (ms); B2 SD; B1/B2;
C# vs U# (Part 1);102.07977;98.0768;106.9535;3.17832799441782;
C# vs U# (Part 2);144.4277;140.462;148.5109;2.31767780849712;
For-loop overhead test;12.35539;11.7772;13.6634;0.583909339623884;5.18735;5.0196;5.4089;0.133567213417066;2.38183079992675
Recursive vs iterative;78.58132;76.2875;83.1409;2.24507664448232;11.52955;11.2797;11.8969;0.194856661420645;6.81564501650108
Buildin functions vs calculating something manually (part 1);25.72259;24.5817;26.3907;0.6192834527904;14.03077;13.5119;15.423;0.520640365415514;1.83329852887618
Buildin functions vs calculating something manually (part 2);9.94448;9.2546;11.8802;0.734612324699225;10.1165;9.9974;10.3578;0.112303383742432;0.98299609548757
Function overhead test;8.79115;8.5778;10.0344;0.41830711743885;10.27015;9.993;12.1878;0.641021638090322;0.855990418835168
GetComponent<>();10.11828;9.7599;11.4627;0.484441050696573;19.79548;19.2652;21.6044;0.653869012570561;0.511140927120737
Calling methods from a separate script;35.45262;34.0572;42.7653;2.59726443736482;47.04222;45.4644;52.0548;1.97677844575461;0.753634075942845
Caching Networking.LocalPlayer;2.18308;2.1343;2.259;0.0357454276796347;2.6088;2.5719;2.7242;0.0521294734291456;0.836813860778902
The "ref" keyword;3.09572;2.9898;3.4374;0.125323029009037;3.0833;3.0208;3.1755;0.0541259826700633;1.00402815165569