Unity saves the armature defaults separately from the .fbx
-file. If you:
- Made changes to the armature in Blender, or
- Use different export settings in Blender
And overwrote an existing
.fbx
-file, then Unity may not use the correct body proportions. To remedy this:
- Select your
.fbx
file. In theInspector
: go to theRig
tab and clickConfigure
. - Scroll all the way down to the Pose-dropdown menu, click
Reset
followed byEnforce T-Pose
. - Click
Done
! - Optional: open up Pumpkin Tools. Select your avatar and hit reset pose to either Prefab (default pose during importing) or T Pose (good for attaching props)